Illustration and Visual Narrative - Task 1
Picture Source: Case Studies: Book Illustrations for Visual Storytelling | Marina Yalanska
25/09/24 - 09/10/24 / Week 1 - Week 3
Aquela Zefanya Soares / 0374377
Illustration and Visual Narrative / Bachelor of Design (Honours) in Creative Media / Taylor's University
TABLE OF CONTENTS
LECTURES
Week 1
We were given resources, lectures, and module information on Google Classroom. This week is the time to familiarize ourself with Adobe Illustrator.
Week 2
We were given the task of tracing the shape of the Vormator and creating a character from it without stretching, cutting and distorting the shape. Before starting, video tutorials, games to learn how to use the pen tool and direct instructions from class are provided to make it easier for us to trace the shape.
Week 3
This week we were taught on how to use the shape builder and pathfinder tools. With this we can add shadows to add dimension to the character.
INSTRUCTION
TASK
Task 1: Vormator
Our first task is to trace the Vormator shapes that have been provided and create original character without stretching, cutting and distorting the shapes.
1. Initial idea and sketches
When I wanted to sketch some ideas, I found my old drawing of jester that only had his face in it. Suddenly I was inspired and wanted to make a character based on that sketch of mine. I tried to make the initial character design a good and cute jester, but still referencing my previous character.
2. References
I find the current sketch boring and I want something more interesting. That's why I plan to make my jester a little scary, I want to create a character set in a world that has powers. Referring to my previous words, I'm actually interested in Medusa's hair so I plan to create similar attributes on my clown. Another character that inspired me is "No Face", a character from Ghibli's Spirited Away, which really interests me and I want to make my character's dynamic a bit like him.
3. Shape Tracing
There are instructions prepared to ensure the tracing results are similar to the original. The guide and the Bézier game really helped me get used to the pen and curvature tool.
4. Making Character
I added some details that I have mentioned before. The concept is about a jester who gives off the impression of Medusa and 'No Face', but still has the cheerful jester vibes. Instead of Medusa's hair, I replaced it with a tentacle-like hat to maintain the jester impression while sticking with Medusa's characteristic. Belly mouth is also added like the character 'No Face', and I gave him a stick like the jester I referenced to. To make things interesting, I added eye ornaments. Indirectly, it also implied that he is omniscient.
5. Final Design
For the silhouette, I chose 3 colors, that is black, white and dark red.
For extra, I added 2 more colors for highlight and shadow


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