Application Design II - Final Compilation & Reflection
Picture Source: Mobile App Design Process – The Ultimate Guide | Buildfire
21/04/2026 - 21/07/2026 / Week 1 - Week 14
Aquela Zefanya Soares / 0374377
Application Design II / Bachelor of Design (Honours) in Creative Media / Taylor's University
TABLE OF CONTENTS
INSTRUCTION
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LECTURES
Week 1
In this week, Ms. Nurul briefed us about our upcoming project and the deadlines. Before starting the class, she told us to ask our peers and any AI engine about our Application Design I project and show which page(s)/part(s) we were most proud of. Then, we asked them for feedbacks on what, where, and how our previous project could be improved.
Week 2
- 4 levels of mobile UX:
- functionality (utility) → essential main task, ex: login page (front-end)
- reliable (performance) → whether its stable or not, error or not
- usable (ease of use) → user-friendly, need to be mindful of "thumb zone", standard is 44x44 px
- pleasurable (delight) → whether user give positive or negative feedback, ex: haptic feedback (vibration) means good interaction



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